A one-strike Zen action game features stylish art and movement.
Xavalier is a single-player action game that allows players to play as a swordsman and kill enemies with one single strike. Players can also dive into the “underworld” as a defense strategy. However, besides the fact that hostile creatures exist down below as well, player’s attacks in the upper world can affect the terrain in the lower, creating areas that slow you down.
This is a 4-month solo project completed during COVID-19 pandemic developed in Unity3D.
As the solo designer I worked on game art design, game mechanics design, game development, assets creation, and music production.
Pre-visualization and Concept
Shader and Texture
Rigging and Animating
The core concept of this game was “minimal”, rooted in the appreciation of “leaving blank” in traditional Chinese aesthetics, believing that the unexpressed are sometimes more powerful and superior than expressions (see Jie Shan Tu by Baishi Qi above). From visual to sound design, and the game beats and encounter designs, my work float was started from a more complex stage and gradually reduced to the most essential elements: flat color, one strike, procedural drums. Keeping the most refined silhouette without much distraction, what I have in the demo now creates a much spacious experience than my first 3D prototype.